Effects of IncapacitationEdit
An incapacitated player immediately falls prone and becomes helpless until they are no longer incapacitated. While helpless, a player can take no actions (aside from rotating in place) and all attacks made against a helpless character will automatically hit and crit. While incapacitated, characters will bleed until stabilized or dead. While bleeding, the character will suffer 1 damage every several seconds and will make a roll to stabilize at the same time. Note that no form of damage reduction or resistance will prevent this bleeding damage.
Like dead players, incapacitated players have the option to release their spirit and resurrect at their last spirit binder.
If the incapacitated player suceeds a stabilization roll by rolling 10 or less on a d100, they will become stable. Stable characters will gain the Unconcious Regeneration buff after a short while of becoming stable, and will eventually rise to 1 HP and no longer be incapacitated.
Another player may attempt a Heal skill check on an incapacitated character. A sucessful Heal check (DC 20 - target's current HP) will stabilize the target.